A Collector Is Selling Thousands Of Game Consoles For $1 Million | Engadget

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Sony’s PlayStation two is the best-selling game system overall with over 155 1000000 units worldwide.[one]

A domicile video game console is a standardized computing device tailored for video gaming that requires a computer monitor or tv set as an output.[2]
These self-contained pieces of electronic equipment[ii]
weigh between 2 and 9 pounds (1–4 kg) on average,[3]
and their compact size allows them to be easily used in a diversity of locations with an electrical outlet.[iii]
Handheld controllers are commonly used as input devices. Video game consoles may employ ane or more than data storage device, such as hard disk drives, optical discs, and memory cards for downloaded content.[iii]
Each are ordinarily developed past a single business concern arrangement.[2]
Dedicated consoles are a subset of these devices only able to play congenital-in games.[4]
[5]
Video game consoles in full general are as well described as “dedicated” in stardom from the more than versatile personal estimator and other consumer electronics.[six]
[7]
[8]
Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their telly gaming engineering science to contemporary major Tv set manufacturer Magnavox. This resulted in Magnavox Odyssey’s 1972 release—the beginning commercially available video game console.[ix]

A handheld game console is a lightweight device with a built-in screen, games controls, speakers,[x]
and has greater portability than a standard video game console.[3]
It is capable of playing multiple games dissimilar tabletop and handheld electronic game devices. Tabletop and handheld electronic game devices of the 1970s and early 1980s are the precursors of handheld game consoles.[11]
Mattel introduced the get-go handheld electronic game with the 1977 release of
Auto Race.[12]
Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight tabletop or handheld electronic game devices.[13]
The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979.[14]
Nintendo is credited with popularizing the handheld console concept with the Game Male child’s release in 1989[11]
and continues to dominate the handheld panel market place.[15]
[16]

Best-selling game consoles

The Game Boy (combined with the Game Boy Colour) was the first handheld system to sell over 100 million units, selling 118.69 1000000 units worldwide. It popularised the handheld gaming market place.

The Nintendo DS product line are the best-selling handheld consoles, selling 154.02 one thousand thousand units worldwide. The original DS sold 18.79 million units. The majority of sales came from the DS Lite at 93.86 million units.[17]

Latter ii members of the DS product line, the DSi and DSi 40, helped to further drive sales by moving 41.37 one thousand thousand units combined.[17]

The first popular abode console, the Atari 2600 (1980 version pictured), was released in 1977.[18]

Sony’s PlayStation Portable signified the company’s debut in the handheld market.
Forbes
editor Penelope Patsuris noted “The contest marks the outset fourth dimension that a company with real clout has challenged the lock that Nintendo has had on handheld gaming for 15 years.”[15]

The following table contains video game consoles that have sold at least
1 million
units worldwide either through to consumers or within retail channels. Each panel include sales from every iteration unless otherwise noted. The years represent to when the dwelling house or handheld game panel was beginning released—excluding exam markets. Each yr links to the corresponding “year in video games”.

#
Groundwork shading indicates consoles currently on the market.

Million-selling game consoles
Platform Type House Released[2] Units sold Ref.
PlayStation two Dwelling Sony 2000 >155 million [note 1]
Nintendo DS Handheld Nintendo 2004 154.02 million [32]
Game Boy & Game Boy Color Handheld Nintendo 1989, 1998 118.69 million [32]
[annotation ii]
PlayStation iv
#
Home Sony 2013 117.ii million [34]
Nintendo Switch
#
hybrid video game console
Hybrid Nintendo 2017 111.08 million [32]
PlayStation Home Sony 1994 102.49 million [35]
Wii Domicile Nintendo 2006 101.63 million [32]
PlayStation 3 Home Sony 2006 >87.4 1000000 [note i]
Xbox 360 Dwelling house Microsoft 2005 >84 meg [annotation iii]
Game Male child Accelerate Handheld Nintendo 2001 81.51 one thousand thousand [32]
PlayStation Portable Handheld Sony 2004 fourscore–82 million
(approximate)
[annotation 1]
Nintendo 3DS Handheld Nintendo 2011 75.94 million [32]
NES/Famicom Home Nintendo 1983 61.91 million [32]
Xbox Ane Home Microsoft 2013 58.5 million [43]
SNES/Super Famicom Habitation Nintendo 1990 49.i 1000000 [32]
Game & Watch
dedicated consoles
Handheld Nintendo 1980 43.iv meg [44]
Nintendo 64 Domicile Nintendo 1996 32.93 million [32]
Sega Genesis/Mega Drive Habitation Sega 1988 thirty.75 million [notation 4]
Atari 2600 Home Atari 1977 30 one thousand thousand [48]
Xbox Home Microsoft 2001 24 million [49]
GameCube Home Nintendo 2001 21.74 million [32]
PlayStation 5
#
Habitation Sony 2020 21.seven million [50]
Wii U Habitation Nintendo 2012 xiii.56 million [32]
Xbox Serial X/Due south
#
Abode Microsoft 2020 12 1000000
(estimate)
[51]
Sega Game Gear Handheld Sega 1990 ten.62 million [45]
PlayStation Vita Handheld Sony 2011 10–fifteen million
(estimate)
[annotation 1]
Sega Master System Home Sega 1986 x–13 million [note 5]
PC Engine/TurboGrafx-16 Home NEC/Hudson Soft[annotation half dozen] 1987 ten million [58]
Sega Saturn Home Sega 1994 9.26 meg [46]
Dreamcast Home Sega 1998 9.13 one thousand thousand [46]
[59]
[60]
[61]
Master Organisation (Brazilian variants) Home Tectoy 1989 viii one thousand thousand [62]
Dendy (Famiclone) Home Micro Genius 1992 6 one thousand thousand [63]
Super NES Classic Edition
dedicated consoles
Defended Nintendo 2017 five.28 1000000 [64]
Famicom Disk System  • Home panel add-on Nintendo 1986 4.five one thousand thousand [65]
NES Classic Edition
dedicated consoles
Dedicated Nintendo 2016 3.56 million [66]
[67]
Sega Pico Home Sega 1993 >3.4 one thousand thousand [notation 7]
WonderSwan Handheld Bandai 1999 3.five million [note 8]
Colour TV-Game
dedicated consoles
Dedicated Nintendo 1977 iii meg [76]
[77]
Intellivision Home Mattel 1980 3 million [78]
Mega Drive (Brazilian variants) Home Tectoy 1990 three meg [79]
[fourscore]
Northward-Gage Handheld Nokia 2003 3 million [81]
Sega CD  • Home console add-on Sega 1991 2.24 one thousand thousand [45]
ColecoVision Habitation Coleco 1982 >2 1000000 [note 9]
Magnavox Odyssey² Habitation Magnavox/Philips 1978 two million [85]
PC Engine CD-ROM²  • Abode panel addition NEC 1988 one.92 million [86]
[87]
Atari Lynx Handheld Atari 1989 >1 million [note x]
Philips CD-i Home Philips 1990 >1 million [notation 11]
Telstar
dedicated consoles
Dedicated Coleco 1976 >1 million [92]
[note 12]
Atari 5200 Home Atari 1982 1 1000000 [94]
Atari 7800 Home Atari 1986 >1 million [95]


>Final sales are greater than the reported figure. Run across notes.

Notes

  1. ^


    a




    b




    c




    d



    Sony stopped reporting private platform sales on a regular footing in 2012[19]
    [20]
    but continues to do and so sporadically.[21]
    PlayStation 2: 155 meg units sold equally of March 31, 2012.[22]
    Information technology was discontinued worldwide on January 4, 2013.[23]
    PlayStation 3: Sony corporate data reports 87.four million sold as of March 31, 2017.[22]
    PS3 shipments to Japanese retailers, the terminal country Sony was selling units to, ceased past May.[24]
    PlayStation Portable: 76.iv million units sold as of March 31, 2012.[22]
    A June 3, 2014 Associated Press report noted this was “the last time a tally was taken.”[25]
    IGN’s Evan Campbell reported on the same day around fourscore meg sold,[26]
    and Jordan Sirani reaffirmed Campbell’southward approximate 5 years later.[27]
    Shipments to North America ended in Jan 2014, and to Japan in June 2014; shipments to Europe ended during the latter part of the year.[25]
    IGN’south Colin Moriarty reported in mid-Nov that 82 million PSPs were manufactured and shipped at the end of production.[28]
    PlayStation Vita: Tertiary-party estimates range from 10–15 meg.[29]
    Glixel stated in June 2017 that 15 million were sold,[30]
    while the Electronic Entertainment Blueprint and Research suggests several 1000000 less past the finish of 2015.[31]
    Product ceased in Japan in March 2019.[29]

  2. ^

    Nintendo only provided a combined sales total.[33]
    Earlier Game Male child Colour’s release in late-1998,[two]
    previous models sold 64.42 million units combined worldwide.[17]

  3. ^

    Microsoft announced in Oct 2015 that individual platform sales in their fiscal reports volition no longer be disclosed. The company shifted focus to the amount of active users on Xbox Live equally its “primary metric for [sic] success”.[36]
    Monthly active Xbox Live users reached nearly 90 1000000 by Q3 2020.[37]
    Xbox 360: Production ended in 2016; 84 one thousand thousand in total lifetime sales.[38]
    Xbox One: Microsoft CEO Satya Nadella unveiled at a December 3, 2014, shareholder presentation that 10 million units were sold.[39]
    About third-party estimates put the total number of Xbox I units sold by the end of 2019 at “around 50 million”.[twoscore]
    Market data and analytics house Ampere Analysis Insights estimated the Xbox 1 had sold 51 million units past Q2 2020.[41]
    Microsoft announced on July 17, 2020, that they would cease manufacturing the Xbox Ane S All-Digital Edition and Xbox I X, though production of the Xbox One Southward would continue.[42]

  4. ^

    xxx.75 million sold by Sega worldwide as of March 1996,[45]
    [46]
    not including sales of third-political party licensed consoles from manufacturers such every bit Majesco Entertainment in the United States (which projected it would sell ane.5 million)[47]
    or Tec Toy in Brazil (listed separately).

  5. ^

    ten–xiii million, not including Brazilian variants.[52]
    [53]
    Screen Digest wrote in a 1995 publication that the Master System’s agile installed user base in Western Europe peaked at 6.25 meg in 1993. Those countries that peaked are French republic at 1.half-dozen million, the United kingdom at 1.35 million, Germany at 700 yard, Spain at 550 thousand, the Netherlands at 200 thousand, and other Western European countries at 1.four million. However, Belgium peaked in 1991 with 600 1000, and Italian republic in 1992 with 400 thousand. Thus it is estimated approximately half-dozen.8 one thousand thousand units were purchased in this part of Europe.[54]
    1 million were sold in Japan as of 1986.[55]
    ii million were sold in the United States.[56]
    Not including sales of licensed Tectoy variants in Brazil (listed separately).

  6. ^

    Designed by Hudson and manufactured and marketed by NEC.[57]

  7. ^

    Sega sold this amount equally of April 2005.[68]
    Its successor launched on August six, 2005.[69]
    Majesco re-manufactured and distributed the Pico in the U.s.a. starting at the end of 1999.[seventy]

  8. ^

    Bandai released three WonderSwan iterations.[71]
    A March 2003
    Famitsu
    article reported the original (March 1999)[72]
    and colour (December 2000)[72]
    versions sold approximately iii million units combined,[73]
    while the SwanCrystal (July 2002)[71]
    sold over 200 thousand units.[73]
    Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and will supply software to the competitor’southward Game Boy Advance by March 2004.[74]
    Average weekly
    Famitsu
    sales during the transition were just a couple hundred units,[1]
    and the SwanCrystal went build to order starting in fall 2003.[73]
    WonderSwan hardware designer Koto claimed over 3.5 million were sold.[75]

  9. ^

    The ColecoVision reached 2 million units sold by the leap of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly[82]
    [83]
    with most inventory gone by October 1985.[84]

  10. ^


    The Wall Street Journal
    reported in November 1992 approximately ane one thousand thousand were sold.[88]
    Around June 1994, Atari shifted its focus from the Lynx to its Jaguar console.[89]

  11. ^

    This Philips-reported effigy was in
    The New York Times
    on September 15, 1994.[90]
    The CD-i was discontinued in 1998.[91]

  12. ^

    Coleco launched Telstar in 1976 and sold a meg. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a meg Telstars were scrapped in 1978, and it cost Coleco $22.3 meg that twelvemonth[83]—about bankrupting the company.[93]

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1


WonderSwan
Famitsu
sources

  • “2003年5月5日~2003年5月11日”.
    Famitsu
    (in Japanese). May 23, 2003. Archived from the original on February 25, 2014. Retrieved
    Feb 25,
    2014
    .

  • “2003年5月12日~2003年5月18日”.
    Famitsu
    (in Japanese). May 30, 2003. Archived from the original on Dec 9, 2011. Retrieved
    February 25,
    2014
    .

  • “2003年6月9日~2003年6月15日”.
    Famitsu
    (in Japanese). June 27, 2003. Archived from the original on February 25, 2014. Retrieved
    Feb 25,
    2014
    .

  • “2003年6月16日~2003年6月22日”.
    Famitsu
    (in Japanese). July 4, 2003. Archived from the original on February 25, 2014. Retrieved
    February 25,
    2014
    .

  • “2003年7月21日~2003年7月27日”.
    Famitsu
    (in Japanese). August 8, 2003. Archived from the original on February 25, 2014. Retrieved
    February 25,
    2014
    .

  • “2003年8月11日~2003年8月17日”.
    Famitsu
    (in Japanese). August 29, 2003. Archived from the original on January ii, 2012. Retrieved
    Feb 25,
    2014
    .

  • “2003年9月15日~2003年9月21日”.
    Famitsu
    (in Japanese). October 3, 2003. Archived from the original on February 22, 2014. Retrieved
    February 25,
    2014
    .

  • “2003年10月6日~2003年10月12日”.
    Famitsu
    (in Japanese). October 24, 2003. Archived from the original on Feb 22, 2014. Retrieved
    February 25,
    2014
    .

  • “2003年10月13日~2003年10月19日”.
    Famitsu
    (in Japanese). October 31, 2003. Archived from the original on Feb 22, 2014. Retrieved
    February 25,
    2014
    .

  • “2003年11月3日~2003年11月9日”.
    Famitsu
    (in Japanese). November 21, 2003. Archived from the original on September xviii, 2009. Retrieved
    February 25,
    2014
    .

  • “2003年11月10日~2003年11月16日”.
    Famitsu
    (in Japanese). November 28, 2003. Archived from the original on February 20, 2014. Retrieved
    February 25,
    2014
    .

  • “2003年11月17日~2003年11月23日”.
    Famitsu
    (in Japanese). December five, 2003. Archived from the original on Feb 22, 2014. Retrieved
    February 25,
    2014
    .

  • “2003年12月8日~2003年12月14日”.
    Famitsu
    (in Japanese). December 27, 2003. Archived from the original on Feb xx, 2014. Retrieved
    February 25,
    2014
    .

  • “2003年12月15日~2003年12月21日”.
    Famitsu
    (in Japanese). January 9, 2004. Archived from the original on March 10, 2005. Retrieved
    February 25,
    2014
    .

  • “2003年12月22日~2004年1月4日”.
    Famitsu
    (in Japanese). January 16, 2004. Archived from the original on October 17, 2014. Retrieved
    February 25,
    2014
    .

  • “2004年1月5日~2004年1月11日”.
    Famitsu
    (in Japanese). January 23, 2004. Archived from the original on October 17, 2014. Retrieved
    February 25,
    2014
    .



2


Release year sources

  • Atari consoles
    • Forster 2011, p. 92: “The test release of the Atari 7800 went past practically unnoticed […] And so the Atari 7800 collected dust for two years, until the international success of the Nintendo Entertainment System rapidly changed the minds of Atari’south new management. […] Atari shipped the now slightly outdated 7800 across the world. […] Just a few thousand 7800 consoles were shipped in the U.s. during the first marketing endeavour.”
    • Forster 2011, p. 240: Atari VCS 2600, Atari 5200, Atari Lynx.
  • Microsoft consoles
    • “Important Dates”. Microsoft. Archived from the original on January xiii, 2015. Retrieved
      January 27,
      2015
      .

  • Nintendo consoles
    • Beuscher, Dave. “Overview: Game Boy Color”. AllGame. Archived from the original on November 14, 2014. Retrieved
      January 26,
      2015
      .

    • “Company History”. Nintendo. Archived from the original on July xxx, 2014. Retrieved
      January 27,
      2015
      .

    • Sheff & Eddy 1999, p. 27: “Nintendo teamed with Mitsubishi to build the video-game arrangement and, in 1977, Nintendo entered the home marketplace in Japan with the dramatic unveiling of Colour Boob tube Game half dozen […]”
  • Sega consoles
    • “Business Strategy: Interactive Education Business”. Sega Toys. Archived from the original on February 21, 2009. Retrieved
      January 6,
      2015
      .

    • “ゲームギア” (in Japanese). Sega. Archived from the original on July 16, 2014. Retrieved
      January 27,
      2015
      .

    • “メガドライブ” (in Japanese). Sega. Archived from the original on July 16, 2014. Retrieved
      January 27,
      2015
      .

    • Perry, Douglass. “The Rise And Autumn Of The Dreamcast”.
      Gamasutra. Archived from the original on March eighteen, 2014. Retrieved
      January 27,
      2015
      .

    • “セガサターン” (in Japanese). Sega. Archived from the original on July sixteen, 2014. Retrieved
      January 27,
      2015
      .

  • Sony consoles
    • “History of Sony Computer Amusement”. Sony Computer Entertainment. Archived from the original on December 16, 2014. Retrieved
      January 27,
      2015
      .

  • Others
    • Forster 2011, p. 240: Bandai Wonderswan and ColecoVision.
    • Forster 2011, p. 242: Nokia N-Gage.
    • “Intellivision: Intelligent Television”. GameSpy. Archived from the original on October 23, 2013. Retrieved
      Oct 31,
      2013
      .
      After successful test marketing in 1979, Mattel Electronics released its Intellivision system nationwide in late 1980.

    • Kleinfield, N. R. (July 21, 1985). “Coleco Moves Out Of The Cabbage Patch”.
      The New York Times. p. F4. Retrieved
      January thirteen,
      2014
      .
      And then, in 1976, Coleco introduced Telstar, a Pong clone, for $50, about one-half Atari’southward price.

    • Sheff & Eddy 1999, p. 350: “To push its first video-game system, NEC formed a home-amusement group and released PC Engine in Nippon in October 1987.”
    • Sheff & Eddy 1999, p. 376: “Philips released CD-I years backside schedule, in October 1991, months afterwards CDTV, because of technical issues.”
    • “Top 25 Video Game Consoles of All Time (Magnavox Odyssey ii)”.
      IGN. Archived from the original on September eight, 2009. Retrieved
      October 31,
      2013
      .

Bibliography

  • Forster, Winnie (2011).
    Game Machines: The encyclopedia of consoles, handhelds & home computers 1972 – 2012
    (2nd ed.). Enati Media. ISBN9780987830500.

  • Sheff, David; Eddy, Andy (April xv, 1999).
    Game Over: Press Start to Proceed – The Maturing of Mario. Cyberactive Media Group/GamePress. ISBN9780966961706.



Source: https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles