Alexa Escape The Room Answers

by -179 views

Escaping the Echo

Location: At dwelling house, on your Alexa-enabled device

Date Played: Jan-February 2020

Team size:
as many people every bit you tin can fit around your Alexa speaker, but 1-4 is best

Duration:
30-lx minutes

Price: $v, $4 for Amazon Prime Members

REA Reaction

Escape the Room ii
is an Alexa-based
audio escape room skill (what Amazon calls Apps) we played on our Echo device. The skill contains three escape rooms:
The Hospital
(free),
The Zoo
(free), and
The Spaceship
($5). This review is specifically for
The Spaceship.

We attempted to escape our disabled spaceship by using the simple exact commands “look”, “inspect”, and “use” combined with an object in our inventory or environment.

As an at-habitation alternative to physical escape rooms,
The Spaceship
succeeded in recreating the feel of exploring, discovering clues, entering codes, and progressing through an escape room scenario. Notwithstanding, it committed some central escape room sins by requiring outside knowledge and taking leaps in logic.

In addition, the audio medium provided a layer of frustration. We had to discussion things in a particular way, and reassure Alexa that nosotros were still thinking in between commands.

While this was ostensibly a sequel to
Escape the Room, not much has improved. We came out of the feel simply wishing we’d had more than fun.

Amazon Echo

Who is this for?

  • “Zork” and chance game fans
  • New Alexa device owners looking to attempt all its abilities

Why play?

  • An escape room y’all can do in your bathtub
  • No time pressure
  • Expert value

Story

Our spacecraft’s captain had been attempting to weave through a droppings field, simply he had made a terrible miscalculation. After an explosion, we had woken upwardly injured and lonely on the send. Our just promise of making it back to HQ live was to get the ship’s ability back on and install new engine parts.

Escape the Room 2 logo.

Setting

The Spaceship
was small, consisting of 2 distinct spaces to explore. We kept imagining the bone-shaped Satellite of Dearest from “Mystery Science Theater 3000.”

Gameplay

This was an audio experience played through Alexa. The game required us to imagine our space and figure out what items would help move us forrad.

Core gameplay revolved around observing, making connections, and puzzling.

Analysis

➕ The story elements of
The Spaceship
that used vocalism actors and sound effects were well produced.

➕/➖ The puzzling felt like information technology was from an early on escape room. Nosotros nerveless lots of items and tried them everywhere until they worked. We recorded all the letters and numbers we heard, so mixed, matched, and did a footling math with them until they were accepted by the room’s locks.

➖ Several solutions required outside noesis. We had to keep a second Googling machine close past.

➖ In order to give ourselves fourth dimension to piece of work the clues, we had to tell Alexa “requite me more than fourth dimension.” Every 60 seconds she asked again if we needed more than time to call up. This speedily became abrasive and made us experience dumb. Unfortunately, this is just part of the deal when doing an Alexa escape room.

The Spaceship
remembered where we were in the game if we quit and came back to information technology. This was a good way to avoid the 60 2d check-ins to see if nosotros were still thinking. We quit the game, worked out some possible solutions, booted it up once more and tried them.

➕ Trying multiple codes on the same lock was streamlined so that information technology went chop-chop. Upon getting an “wrong” message, I simply had to say, for example, “enter 4321” rather than “use keypad” again.

➖ The hint system gave the same vague hint over and over. At whatever given point in the game, we couldn’t go whatsoever more direction than that one hint provided. Information technology would have been helpful if the hint system had started past giving a vague hint, so if asked a more specific one, and finally something close to the answer.

➖ While the two costless episodes were shorter, they weren’t easier. This is mainly due to the fact that they were buggier and required larger leaps of logic than
The Spaceship.

➖ We couldn’t restart the game. After stepping away from it for a few days, it would exist helpful to be able to outset the game again from the beginning to take a fresh run at the mission.

➖ The game unexpectedly quit several times, ripping us out of the feel.

Tips For Playing

  • Accept copious notes on a piece of scratch paper, peculiarly of codes yous’ve tried.
  • Call up that if you reinspect something, you can ever interrupt the game by saying “Alexa” and your next command. This volition relieve yous from listening to the descriptions multiple times.

Enable the Escape the Room 2 skill and tell them that Room Escape Artist sent yous.

Buy
The Spaceship

Support Room Escape Artist’s Mission

There are lots of ways to support Room Escape Artist, like ownership from Amazon, Etsy, or Art of Play after clicking into the links included in this post or backing us on Patreon.

The money that we make from these helps the states to grow the site and continue to add more value to the community that we honey then much.


Source: https://roomescapeartist.com/2020/04/18/escape-room-2-alexa-skill-review/