The all-time Far Cry vi Supremo and Resolver weapons can wreck devastation on your enemies. But it can have some time to find and unlock the best ones. Which is a shame because they’re some of the best equipment in the game that can redefining how you play the game. Coming up below we’ll not simply outline the best Far Cry 6 Supremos backpacks and Resolver guns y’all should get, but the where and how to find them as soon as they’re available.
If you’re all the same unsure, there’south a unlike between Supremos and Resolver weapons that even Far Cry half dozen doesn’t explain all that clearly. Supremos haversack are basically similar an Ult ability you tin unless one time charged – think things similar rocket salvos, flame blasts and and so on. While Resolver guns are basically special legendary weapons that might just exist hopped upward power wise, or have a certain unique power. Both Far Cry 6 Supremos and Resolver weapons are hugely valuable, and can require some resource hunting to unlock. To help you do that easier we’ve outlined them all beneath to help you chose and become them.
Far Weep 6 tips
Far Weep 6 Amigos
Far Cry 6 undercover ending
Far Cry 6 map
Far Weep 6 mysterious fundamental and locked chest
Far Weep 6 wingsuit
How to unlock Far Weep 6 preorder bonuses and DLC
Far Weep 6 Triada Blessings Relics
Far Cry 6 gunpowder
Far Cry half-dozen co op
Far Cry half-dozen length
Far Cry vi weapon listing|
Far Cry 6 third person
Far Cry 6 Chorizo
Far Cry 6 Criptograma Chests
Far Cry half dozen all-time gear and builds
Far Cry 6 industrial circuits
How to go Far Cry half dozen Depleted Uranium and get more Supremos and Resolvers
The bulk of Far Cry 6 Supremos and Resolver weapons are bought from Juan Cortez and his traders, unlocked after his get-go encounter mission, “Juan of a Kind” and expanding greatly after completing “Libertad Rises” and getting off the first isle.
From that point on, you tin buy Supremos and Resolver weapons by spending Depleted Uranium at Juan’s store on the Zamok Archipielago at the rebel headquarters, or by talking to any of his arms dealers in the main insubordinate bases. Depleted Uranium is found at anti-aircraft bases and key enemy fortresses spread across the map, commonly in special containers that are marked on your map as you get shut to them. You tin also unlock more Supremos and Resolvers to buy as you rank up, effectively expanding Juan’southward stock and giving yourself more than options.
However, it’southward also true that on rare occasions Supremos and Resolver weapons can be found in the wild, as a reward for completing certain quests and missions. These are definitely rare and the majority are bought from Juan, but it’s all the same possible to find more without having to spend nuclear payloads to go them. Nosotros’ve outlined these special exceptions beneath.
How to use Far Cry 6 Supremos
Supremos ordinarily provide the players with an “Ultimate Ability”. They’re large backpacks with powerful devices built into them and triggered with LR/R1, or LB/RB depending on your controller. These abilities vary but can often change the course of a battle. The just matter is, they have time to refuel again, recharged by Dani killing enemies with standard weapons and attacks.
Because of their cooldown time, Supremos shouldn’t be used lightly, instead saved for the ideal opportunity. Use them to become yourself out of unsafe situations or to beat challenges that seem insurmountable. It can also sometimes exist valid to use them at the very start of a big firefight, because ideally you’ll accept killed plenty Castillos by the stop to recharge it for a second apply.
Finally, Supremos serve as the means by which players deport equipment, effectively modding onto each one the power to carry sure grenades, tools and explosives. This means that if you’ve kitted out one to hold dynamite, swapping to some other Supremo means you won’t be holding information technology anymore, at least until you go to a workbench and add together it on.
Best Far Cry 6 Supremos
Best Far Weep 6 Supremos
At that place’s a variety of Far Cry 6 Supremos out at that place, ranging from offensive, defensive and even healing powers, merely here’s some we found specially good and worth keeping in mind – and all of these can be obtained early in the game likewise.
The starting Supremo you go for free is one of the all-time, and remains difficult to beat for pure offensive firepower. It launches numerous missiles that lock onto nearby opponents and do massive damage – what more could you desire? For a unproblematic, fight-catastrophe Ultimate, this i is hard to beat out.
The Furioso has a rather lacklustre ability, creating a ring of burn around the player, but what makes information technology well worth some other await is its secondary ability to function as a limited jetpack. By pressing the jump button again in midair, the Furioso allows players to air-dash horizontally while leaving a trail of fire backside them. This isn’t a cooldown power, players can exercise this every bit much as they want, giving a huge advantage in platforming, battlefield control and versatility.
The Medico is an outside choice, but works great for co-op and playing with friends. Information technology revives and heals everybody in a shut proximity for a time subsequently activation, sacrificing firepower for survivability and making you lot Yara’s own cleric healer. It’s not peculiarly helpful in single histrion, merely null will brand you more popular in co-op manner than strapping one of these to your dorsum.
All Far Cry half-dozen Supremo locations, abilities and unlock weather condition
As far as nosotros know there’s a total of seven Supremos in the whole of Far Weep 6, offering a range of options when information technology comes to use. Nosotros’ve listed where to get them all beneath, as well as a brief description of their abilities and then you know what to expect.
Exterminador (starting Supremo)
As mentioned, the Exterminador is the best Supremo for pure offensive firepower, launching a avalanche of homing missiles that should end practically any threat ahead of you lot. It’s given to you for free by Juan early in the game, but y’all can use it finer beyond the campaign.
Fantasma (unlocked at Juan’due south at Rank 3)
The Fantasma is a more insidious weapon that launches a salvo of special poison that drives enemies into a berserk land and turns them on each other. It’s definitely effective, though it feels similar it’s taking a lilliputian more of a circuitous road to merely cease up at the same place the Exterminador Supremo gets you to instantly.
Furioso (unlocked at Juan’south at Rank 3)
Nosotros spoke about it already, just the Furioso’s advantage is less the mediocre attack ability, sending out a ring of flames, just its incredible ability to redefine platforming and manoeuvrability. It’south secondary air-dash move has no cooldown whatsoever and leaves a trail of fire that can devastate nearby opponents (simply be sure not to walk backwards into it).
Medico (unlocked at Juan’southward at Rank 3)
If you’re playing alone this probably isn’t a wise selection. Groundwork health regeneration is not a bad affair by any means, but it’s not better than missile strikes or poisonous substance gas. Yet, in the context of team attacks and revives, the Md is much, much ameliorate, as restoring multiple team members to fighting form is much better than a single person getting some health back.
Volta (unlocked at Juan’southward at Rank 3)
A (somewhat) stealthier option, the Volta creates an EMP pulse that knocks downwardly enemies, shuts downwards alarms and cameras, and allows you to hijack vehicles. It’s not not bad, in reality – the trigger makes a short-range dissonance (not platonic for stealth) and once y’all’re in a firefight it’s a bit limited. Yet, it does take one key employ – if you see an enemy running for the alarm, triggering the Volta will ensure they can’t summon reinforcements.
Gladiador (unlocked at Juan’southward at Rank 5)
A later purchase, the Gladiador is designed to trigger a berserker fashion, boosting movement speed and health along with your melee attacks. Information technology’s pretty contextual but also has the adventure to be pretty fun – make a build based effectually tanking and running, cutting down Castillos like a juggernaut.
Triador (complete the Traida Blessings mission)
The only Supremo that can’t be obtained via Juan’due south Arms Dealers, the Triador is a mystical Supremo given to yous when you lot complete the map-spanning side quest, Traida Blessings, which starts in the cave Eastward of the main hideout in Quito. It allows y’all to see enemies through solid surfaces, and when combined with the La Varita burglarize (which you become from the same mission), yous can shoot through walls and solid objects, making enemy embrace meaningless. It’due south a pretty good Supremo considering yous tin use it both in stealth and gainsay, fifty-fifty if it does look a bit odd in a modern-day context.
Best Far Cry 6 Resolver weapons
Far Cry 6 Resolver weapons
Far Cry half dozen Resolver weapons are special weapons that function unlike any other in the game. Unlike Unique Weapons, which are basically reskinned standard guns with sure attachments, the Resolver Weapons are designed to be… well, actually unique. They might accept weird effects or new powers built into them, and their oddness makes them all wildcards. It’due south entirely possible to build your entire loadout effectually on, and we recommend experimenting to encounter which ones speak to you specifically.
Best Far Cry six Resolver weapons
We’re still working our fashion through all the variety of Far Cry 6 Resolver weapons, merely nosotros’ve already establish some exemplary firearms that players should try out.
Similar to the flamethrower, the El Besito instead sprays a mind-controlling poison that turns enemies to your side, not to mention fuelling whatsoever fire you spray it on. If you’re outnumbered and in danger, getting several enemies affected by this can chop-chop plow the tide in your favour.
The El Muro is a short-range, pistol-sized shotgun. Though constructive on its own, what makes it powerful is that it comes with a giant metal shield in the player’south other hand. It’s an incredibly good option for players who go aggressive, and pairs well with tank-focused builds.
This nailgun works as a short-range silent pistol, punching holes in opponents and dropping them instantly if you can land a headshot. It’s not quite as skillful in open up warfare, but because much of the early game is spent looking for a ranged silenced gun, this one will exercise nicely.
All Far Cry 6 Resolver weapons locations, abilities and unlock atmospheric condition
In that location are 11 Far Cry vi Resolver weapons spread across the entirety of the map, and the majority are bought from Juan or whatsoever of his dealers for Depleted Uranium. Like with Supremos, more of these volition unlock in his store equally you increase your rank, and they accept unique customisation options that normally play into their special abilities in some manner.
Tostador (starting Resolver weapon)
Gained for gratuitous from Juan as office of Resolver weapons’ introduction, the Tostador isn’t complicated: it’s a flamethrower, and that’south it. Its range is decent and the fire information technology creates lasts and spreads, making whole areas unsafe, though it’due south a piffling hard to control and can work against y’all – after all, you’re not fireproof either (at least not without the right equipment).
El Muro (unlocked at Juan’southward at Rank iii)
Once more, the El Muro is very, very good. It’s non particularly versatile equally a gun, only in terms of close-range, full-on combat it’s hard to beat, especially if you build your loadout accordingly. The accompanying shield on the other hand won’t protect you from absolutely everything, simply stay agile and continue the enemies alee of you, and you should be able to dial through whatever comes your way.
La Clavadora (unlocked at Juan’s at Rank iii)
This large crossbow is basically a high-impact sniper rifle, killing most foes in one shot and going through them into other opponents. It’s all-time used in that context, from a altitude and from cover. Once yous’re in a gunfight, it’due south time to switch back to something else, but until then it should be very constructive.
El Besito (unlocked at Juan’s at Rank 3)
Similar to the flamethrower, the El Besito instead uses poison to turn enemies to your side and then they attack each other. The reward of this is pretty obvious – it’s meliorate to have enemies working for y’all than lying on the floor working for nobody. The disadvantage is that it tin be a picayune tricky to get a proper dose of the stuff in your opponents’ faces, but if yous play defensively and let them come up to you, y’all can start building a pocket-sized army even in the middle of the fight.
Pyrotechno (unlocked at Juan’s at Rank 4)
The Pyrotechno is a rocket launcher of a sort, firing a spray of missiles. It’s pretty effective, though hard to control, and the big thing hither is the stun effect. Enemies who aren’t killed by the Pyrotechno are dazzled past the smash and temporarily stop fighting, so this can be a expert way to give yourself a moment’south respite if things are getting dangerous.
El Susurro (unlocked at Juan’due south at Rank v)
El Susurro is a silent, punchy nailgun that works well equally a close-range SMG, and is a very viable option for stealth builds, especially early in the game. Endeavor to become those headshots for an instant kill, and take a solid secondary set up for if things get violent – it’due south non the best in a proper battle.
Discos Locos (unlocked at Juan’s at Rank 6)
An odd weapon, this one fires CDs silently at opponents, and covers a similar role as the Susurro earlier it. However, what it loses in rate-of-fire it makes up for in accuracy and range, moving from a short-range to medium-range weapon.
Zeusito (unlocked at Juan’southward at Rank 7)
The Zeusito is a very contextual weapon, an electric cannon designed to take down vehicles by disabling them with EMP energy. Generally speaking, you probably shouldn’t take this in your inventory, but in certain missions information technology admittedly can exist useful. If tanks and helicopters are upwards ahead, keep it in your build and apply it to take them out early.
El Pequeno (unlocked at Juan’s at Rank eight)
Some other vehicle destroyer, El Pequeno is a vast minigun that suffers in accuracy, just devastates anything in front of information technology, metallic or organic. The trick is to bring it into situations where accurateness isn’t important – where at that place’south lots of enemies, or where targets are big enough to catch the majority of the spray. Match those criteria, and there’s very little that can stop you lot.
La Sorpresa (unlocked at Juan’s at Rank 9)
La Sorpresa is the ultimate offensive sniper rifle, an explosive-round rifle that blows up targets at long range, finer a tank cannon yous carry with you. The single-shot nature means that high gainsay isn’t the idea; it’s designed to be used on bases from a altitude to deal with the biggest threats early. Destroy all the worst aspects – tanks, turrets, heavies, etc – then deal with the rest as you want, having fabricated the whole surface area safer.
La Varita (complete the Triada Blessings mission)
La Varita is a loftier-damage rifle for medium range, but while it unremarkably has no additional effect, it’southward designed to pair with the Triador Supremo. When using the Triador’s power to see through walls, you tin can shoot through them with La Varita, revealing and killing enemies all in one go, or killing Castillo without having to look in a higher place cover. It’s a decent weapon before that, but a deadly 1 when being used properly.