|Slender: The Eight Pages|
|Managing director(southward)||Mark J. Hadley|
|Designer(s)||Mark J. Hadley|
|Developer(south)||Mark J. Hadley|
|Artist(due south)||Pau Cano|
|Platform(s)||Microsoft Windows, Bone Ten|
|Release||June 26, 2012|
Slender: The Eight Pages
) is a costless-to-play indie-adult first-person survival horror video game released in June 2012 as a beta for Microsoft Windows and OS X past Parsec Productions, using the Unity engine. Adult past Mark J. Hadley, the game is based on the quasi-folklore meme figure known equally the Slender Man, who is depicted as a tall humanoid beast wearing a black conform and tie with a white face and no facial features. The character is known for the ominous (although fictitious) abduction of endless children in dark mysterious settings, such as deep forests and abased buildings.
Slender: The 8 Pages
is prepare in a dense forest during the middle of the dark, and is played from a kickoff person perspective. The player’southward objective is to collect all eight notes located in various areas of the woods while avoiding the Slender Man. As the role player collects pages, the fog in the woods grows thicker, and Slender Man appears closer to the histrion’s graphic symbol, though the character’southward sprinting speed slowly increases as well. Slender Human moves by teleporting, creeping around the thespian, but only from a sure distance. The player is equipped with only a flashlight to run into through the night (its battery life is limited and will somewhen shut downwards permanently if left on for an extended menstruum of time). The role player’s character has the ability to “jog”, which will eventually tire out the player and make them wheeze if forced to go on for as well long, causing slower walking as well. Slender Homo volition occasionally appear in the player’s field of vision, accompanied by a loud slamming noise and/or static on the screen. This then allows the ability to “sprint” to become available to the actor. “Sprinting” allows the player to move faster than “jogging” does, merely will also decrease the maximum stamina available for “jogging” and “sprinting”. A game over occurs when either the thespian has taken too long to find a notation, the player stares at Slender Human being for too long, or if Slender Homo comes into contact with the actor, which volition turn them around and end the game. The game over screen shows Slender Man’s face upwardly close and blinking static pulses.
Fifty-fifty if the histrion’southward character successfully collects all the 8 pages, the Slender Homo will continue to hunt them. Once all the pages are collected, i is allowed to walk around for a couple of seconds in total silence until Slender Man finally appears behind the role player and ends the game. Nonetheless, instead of the normal death screen appearing, a slightly dissimilar version is played in which the static slowly fades out instead of abruptly stopping. A few moments later the player awakens in the forest, now in the daytime, and can move around for a few seconds before the screen goes black and plays the end credits. New game modes are and then unlocked. There is likewise a grace period in the very commencement of the game, during which Slender Man remains inactive for simply a few minutes, or until the player collects the kickoff folio. However, the difficulty level increases the longer one goes without collecting whatever pages. The terminate of this grace flow is indicated by a repetitive stomping sound echoing in the background. This sound is heard throughout the residuum of the game and gradually gets quicker as more than pages are collected, besides every bit several other layering sounds. These sounds include a low droning sound (pages 3–4), a loud wind (pages 5–6), and and then a mysterious and unnerving beeping audio (page 7). One time all 8 pages are collected, the sounds abruptly fade into silence.
In Version 0.9.4 there is a “Daytime Mode” that can be unlocked. To unlock this mode, the role player must beat the game on “Normal”, in which the ending shows the thespian’southward character awakens in the daytime subsequently collecting all eight pages and being caught by Slender Human being.[iii]
Later on waking upward, the thespian tin can walk around in the daytime for a few seconds before the credits roll. “Daytime Mode” is simply during the twenty-four hours and without a flashlight. If the player beats “Daytime Manner” the ending volition exist the same as before, only the player wakes up at night. After the credits roll, the player volition accept unlocked “$xx Style”. In this mode, the gameplay is the same as “Normal Manner”, except that if the player sees Slender Human being a song called “20 Dollars” by American rap artist Ron Browz starts playing. This is a reference to a fan-originated meme about Slender Man, stating that if a person gives Slender Man $20, he volition leave the person solitary. This is the only version in which the Player selects these modes in the “Options” portion of the menu screen, and this is also the only version in which two hidden modes can be played at the same time (“Daytime Mode” and “$20 Mode”). At that place is also an “MH (Marble Hornets) Manner”, viewing the gameplay as a ‘Marble Hornets’ entry. The creepy sounds and page collector have been removed, there are static confined on the edges, and the ending is slightly different. The “$20 Mode” has been absent-minded since version 0.ix.7; The accompanying readme advises “One game mode removed – information technology was merely a matter of fourth dimension as it contained copyrighted material”, referring to the Browz track that’s used in that mode.
Development and release
The game was first released in version 0.ix.0 as
Slender. Originally, when the histrion would be defenseless past the Slender Man, the game would quit and return to the desktop. It remained this way until version 0.ix.3 (the tertiary update), and the player at present has the option to either try again or to quit. From version 0.9.seven on, at that place is an ambiance during the bill of fare screen, as well every bit portions of the eight pages being shown. There are also at present links to the Slender Homo Mythos Forums and some popular web series based on the Mythos such as the
TribeTwelve. As of this version, the game was officially renamed
Slender: The Eight Pages
to avert confusion with its sequel,
Slender: The Arrival. “$xx Mode” was besides removed from this version due to copyright issues. “MH Style” was renamed to “Marble Hornets Mode” (simply the unabbreviated version of the title). Ii new light sources became available: a glow stick with almost no light, and almost no range at all, and a crank lantern with a wide range, just a short amount of light which must be replenished by cranking the lantern. The player also gained the ability to pause the game by pressing “Escape” on the keyboard, but only when there is no static on the screen as to not let the role player to quit in response to being frightened.
The game was given a backstory in its successor;
Slender: The Inflow. It was confirmed that the proper name of the graphic symbol controlled in this game is Kate, besides known equally the Chaser in
Some publications noted the effectiveness of the game’south minimalist horror approach, contrasting it with many activeness-based survival horror games of the time menstruum, such as the latest
The official website crashed after too many people tried to download the game, leading to subsequent mirror downloads on Reddit and later MediaFire.
Slender: The 8 Pages
gained a cult following through permit’due south players such as PewDiePie and Markiplier, this spawned several imitations and fangames.
A reimagining was released ane year later, named
Slender: The Arrival.
In 2022, a remaster was released titled ‘Slender Reborn’.
“Slender: The 8 Pages”.
Giant Bomb. CBS Interactive Inc. September xvi, 2013.
Jack (September xvi, 2013. “Slender”.
Thielenhaus, Kevin (September 7, 2012). “Slender Man Game – Surreptitious Modes & Unlockables”. Gamefront.
“Slender: The Eight Pages. parsecproductions.net. Retrieved May 28, 2014.
Brown, Josh (July seven, 2012). “Slender – Proof of The Power of Survival Horror?”. The Gaming Hub. Archived from the original on Oct 22, 2012. Retrieved
Matulef, Jeffrey (July 4, 2012). “Free horror game Slender is absolutely terrifying”. Eurogamer. Retrieved
Usher, William (July 8, 2012). “Slender Has Gamers Asking Who Is The Slender Man?”. CinemaBlend. Retrieved
“Slender: Reborn by Jeff Winner”.
Slender: The Eight Pages