Smurfs Kart gets new details, “Super Powers” trailer

by -203 views

Jojo’south Baroque Adventure: All-Star Battle R update out now (version 1.3), patch notes


Posted on Oct 26, 2022 by in News, Switch

A new update has but gone live for Jojo’s Baroque Adventure: All-Star Boxing R, bringing the game to version one.3. This is a hefty update, not only making adjustments to general mechanics such every bit attacks on downed opponents or trap commands, simply as well making graphic symbol-specific changes for nearly the entire cast. There are besides changes existence fabricated to the rules in online matchmaking and new gallery items, glossary terms, customization options, and a new paid DLC character being added to the game.

Here are the full patch notes for Jojo’s Bizarre Chance: All-Star Battle R’south latest update:

General Changes

Additional Attacks on Downed Opponents

  • The corporeality of damage when attacking a downed opponent has been adapted (reduced).
    • To correct the difference in damage from sequent moves between characters with and without Additional Attacks on Downed Opponents.
    • *If the hit is fabricated to hitting a character who is non down, the impairment will be the aforementioned as before.

Trap Commands

  • When avoiding traps with Stylish Guard, some command moves remained in effect, so they have been changed to disappear.
    • Former Joseph Joestar: Coal Tar(↓↙← + ATK)
    • Pet Store: Screech!(↓↘→ + ATK)
    • Kosaku Kawajiri: This pebble is a bomb!!(↓↓ + ATK) *Explosions will occur.
    • Trish Una: I’ve turned information technology soft!(↓↓ + ATK)
    • Gyro Zeppelli: Browse(↓↘→ + Style push)
      • To conform boxing balance, the effects of the post-obit control moves take been adjusted so that when they are avoided with the Stylish Guard, the effects of the post-obit command moves disappear.

Some Characters Dodge

  • The activation time for dodge has been standardized for all characters.
    • Pet Store
    • Iggy
    • Hol Horse
    • Giorno Giovanna (while Golden Wind Requiem)
    • Gyro Zeppeli (while Mounted)
    • Diego Brando (while Mounted)
      • To adjust battle balance, the length of the Fashionable Guard has been changed for the post-obit characters.

Restoration/Revive Skills

  • Changed the internal processing of Specials which revive by consuming HH gauge.
    • To correct a bug that acquired disability to progress.

Demark Skills

  • Changed handling of Demark skills that hitting while landing on the ground from the air.
    • To correct a issues that caused the same beliefs as a hitting while landing on the ground.

Character Specific Changes

Jonathan Joestar

  • Command attack: The Sword of Luck and Pluck

    • Sped upward assail’s start-up.
    • Increased knockback.
      • Strengthened in eye assault and make it easier to use in combos and in scrambles.

Dio Brando

  • Special attack: And punch straight through!

    • Extended the hitbox.
      • To solve the miracle that some characters do not get Striking.

Will A. Zeppeli

  • Command assault: Tornado Overdrive

    • Decreased the limit number of hits when opponent is down.
    • Increased the attack’s damage.
      • Due to the high number of HITs against downed opponents. As well, with the to a higher place aligning, the harm from combos and scrambles will be adjusted so that the impairment is not reduced too much.

Joseph Joestar

  • Command assail: Crack the Cap

    • Slowed downwardly the guaranteed timing of the outbreak of the projectiles.
      • To right the discrepancy of the appearance.

Wamuu

  • Control attack: Wind Way

    • Removed the invincible for some skills.
      • Noriaki Kakyoin: You’re already in my grasp!
      • Iggy: DIO Doppelganger
      • Koichi Hirose: I’ll never forgive you!
      • Yukako Yamagishi: I’ll drag you if I have to.
      • Bruno Bucciarati: Saw information technology coming miles away!
      • Johnny Joestar: Chumimin!
      • Johnny Joestar: Who’ll exist the sacrifice?
      • Funny Valentine: A gift from the other side.
        • The phenomenon where it was possible to disable non projectile techniques has been resolved.
    • Special attack: Your weakness: Throat and lungs!

      • Sped upwards the behavior.
        • Changed to make it easier to use in combos and in scrambles.

Kars

  • Command: Cruel and cute violence!

    • Decreased active frames.
    • Increased recovery fourth dimension.
    • Adjusted blowback.
    • Increased knockback.
      • The residue was adapted because the gap at the time of attack was small and information technology was easy to create an advantageous situation.
  • Special assail: Lite Mode

    • Sped up the beliefs.
      • Changed to make it easier to use in combos and in scrambles.
  • Special attack: Sabers from the feet!!

    • Slowed downward offset-up.
    • Increased the set on’s harm.
      • Since information technology could easily be taken into a loop combo, slowed the onset and fabricated it somewhat more than hard to utilize.
  • Command attack: Dazzling enough to freeze!

    • Sped up the attack’s start-upwardly.
    • Decrease recovery.
    • Increased knockback.
      • Changed to make it easier to use in scrambles.
  • Flying while in the Ultimate Thing

    • Inverse internal processing.
      • To ready the trouble that the victory pose on the result screen is inverted from left to right.

Esidisi

  • Control attack: Take this and die!

    • Remove invincible time.
    • Sped up the attack’s start-up.
    • Increased amount of floating.
    • Increased the assault’s harm.
      • The behavior has been adapted to brand it easier to create advantageous situations due to the invincibility time during the onset of the attack, which allows for a Wink Abolish.
      • Other behaviors have besides been adjusted to meliorate ease of utilise.
  • Special attack: Rut Control Manner

    • Sped upward the behavior.
      • Inverse to make it easier to use in combos and in scrambles.

Lisa Lisa (Elizabeth)

  • Control attack: Off I Go

    • Increased recovery time.
    • Increased knockback.
      • The aligning is made to go far easier for the opponent to counterattack when whiffing. Instead, it is too adjusted to make it harder for the opponent to counterattack when it is guarded.

Quondam Joseph Joestar

  • Normal assail: Standing Heavy Assault

    • Increased forwarding distance.
      • Changed to brand it easier to use in combos.
  • Stand ON/OFF

    • Stock-still the issue that Stand ON/OFF existence unavailable under specific situation.
      • This is to correct a bug that prevented the Stand ON/OFF when KO’d nether certain circumstances.

Cool Ice

  • Control attack: Now I’ve taken your legs!

    • Increased the Stand Gauge corporeality to activate.
      • Since this was a powerful technique with not-guardable Attack Types, starting a serial of moves, and following upwards on downs, it will be adjusted to limit the number of times it can be activated when used in standing or in a series of moves.
    • Fixed that the opponent will go down if the same movement hits three or more than times.
      • The aligning will be made to align the behavior with other characters then that the same movement does non striking more than than three times.
  • Control attack: This roughshod arm!

    • Increased the attack’s damage.
      • Inverse to go far easier to apply in combos and in scrambles.
    • Fixed that the opponent will go downwardly if the same move hits three or more times.
      • The adjustment will be fabricated to marshal the behavior with other characters and then that the same move does not hit more than 3 times.

DIO

  • Control assail: My Stand up’s full ability!

    • Fixed that the opponent will get down if the same move hits three or more times.
      • The adjustment will be made to align the beliefs with other characters so that the same move does not hit more than than three times.

Jean Pierre Polnareff

  • Normal attack while in Stand Mode: Standing Middle Assault

    • Extended the hitbox.
      • The adjustment volition be made to eliminate the phenomenon of attacks not hit nether certain circumstances.

Noriaki Kakyoin

  • Assault Assist

    • Changed the Attack Types from Attack Throws to strike.
      • This aligning is made to right a problems that acquired the opponent to go inoperable when performing a move that generates an activation sequence such equally HHA after a hit.

Pet Store

  • Voice Book

    • Lowered book.
      • Adjustments were made to marshal the volume with that of other characters.
  • Back Throw

    • Removed the type that prevents the opponent’s strength from falling below 0 from the final striking.
      • This will be an aligning to solve the trouble of not being able to KO.
  • Flight Mode

    • Changed internal processing.
      • To prepare a issues that the victory pose on the result screen was reversed from left to correct.

Josuke Higashikata four

  • Normal attack while in Stand Mode: Crouching Medium Set on

    • Decreased knockback.
      • Inverse to make it easier to use in combos.
  • Normal assail while in User Mode: Jumping Heavy Assault

    • Increased the amount of accident-off to the side.
      • Adjustments have been fabricated to brand it easier to connect to a series of moves when heavy Dash Spring is hit.
  • Control assail: Break through, beat y’all up!

    • Adjusted the amount of blow-off when hitting an airborne opponent so that the the final hit is more likely to hit.
    • Increased the amount of blow-off when striking to the oponent in the air.
      • This is to make it easier to utilise as a combo when it hits an opponent in a specific state.
    • Fixed that the opponent volition get down if the same move hits iii or more than times.
      • The adjustment volition exist fabricated to align the behavior with other characters so that the same move does not hitting more than than three times.
  • Here’s my homing missile

    • Changed the Attack Types.
      • To eliminate the phenomenon that the damage to a downed opponent was lowered by the correction after this attack.

Okuyasu Nijimura

  • Normal assault while in User mode: Standing Heavy Assault

    • Corrected the condition nether which the Stand disappears.
      • To correct a bug that caused the Stand remaining in identify nether certain circumstances.
  • Command set on: Gaoohhhn

    • Fixed the hitbox placement into right position.
      • The adjustment will be fabricated to eliminate the phenomenon of attacks non hit under certain circumstances.
  • Command attack: Got yous now!

    • Made it unavailable to attack afterward hits.
      • Adjustments were fabricated to align with the special moves of other characters.
  • HHA: Take this and die, dumbo!

    • Changed the opponent’s damage reaction when last hitting succeeds.
      • To stabilize the departure in recovery betwixt a hit on the footing and a hit in the air with the opponent.
  • Command attack: I’ll whittle you away!

    • Increased recovery time.
      • To correct the problem of being able to continuously attack a downed opponent with the same moves.

Yoshikage Kira

  • Command attack: Ha!

    • Fixed that the opponent will go downwardly if the same move hits three or more times.
      • The adjustment will be made to marshal the behavior with other characters so that the same motion does not hit more than three times.
  • Control attack: The First Bomb

    • Increased the corporeality of management correcting when it’southward activated.
      • To amend the stability of combos under certain circumstances.

Kosaku Kawajiri

  • Basic performance

    • Decreased health.
      • To brand information technology necessary to exist aware of the risk of self-inflicted damage from detonation in scrambles.
  • Special attack: I’ll crush you to pieces!

    • Shortened timing that the hurtbox disappears.
      • This is an adjustment to eliminate the phenomenon where, under certain circumstances, a hurtbox appears in a location that is far off from where it is supposed to appear.
  • Command set on: The First Bomb

    • Increased the amount of direction correcting when it’south activated.
      • To meliorate the stability of combos under certain circumstances.

Yukako Yamagishi

  • Normal attack:  Crouching Medium Attack

    • Shortened timing that the hurtbox disappears.
      • This is an adjustment to eliminate the phenomenon of the hurtbox being misaligned under certain circumstances.

Akira Otoishi

  • Command assail: Aim hither! Hither!

    • Stock-still not to occur counter.
    • Shortened timing of assault contact’s hitbox.
      • Adjustments were made to align with other characters’ special moves.
        Instead, adjustments were fabricated to make scrambles easier.
  • Power Gauge

    • Increased the speed at which the Gauge accumulates.
      • Make scrambles easier.
  • Assault Assistance

    • Changed internal processing.
      • This adjustment was made to correct the phenomenon that the judge does not recover when an Assault Help of Akira Otoishi is activated during an attack in which the HH estimate is decreasing as a timer.
  • Continuing Middle Attack while Stand Blitz

    • Changed from standing light set on to standing middle attack.
      • Brand scrambles easier.

Shigekiyo Yangu

  • Command assault: Everything is mine to have!

    • Shortened timing at which the skill succeeds.
      • This is an adjustment to resolve a phenomenon where continuous input would sometimes result in incorrect activation of the moves.

Giorno Giovanna

  • Normal attack while in Requiem

    • Stock-still the hitbox placement into right position.
      • The adjustment was made to eliminate the phenomenon of attacks that should striking the opponent under sure circumstances non hitting.

Bruno Bucciarati

  • Control attack: ARI ARI ARI ARI

    • Fixed that the opponent will go downward if the aforementioned movement hits 3 or more times.
      • The adjustment will be made to align the behavior with other characters and so that the same motion does not hit more than than 3 times.

Narancia Ghirga

  • Basic operation

    • Decreased health.
      • To maintain it as an aggressive character and its powerful nature of the combo, aligning was made to create a weakness at another indicate.
  • Fire attack by Li’50 Bomber

    • Fixed an issue in which combo scaling would not apply.
      • Adjustments have been made to align with the normal attacks of other characters.
  • Continuing Heavy Attack while in Stand up Manner

    • Decreased the set on’southward impairment.
      • Adjustments take been made to align with the normal attacks of other characters.
  • Jumping Heavy Attack while in Stand Mode

    • Decreased the set on’s damage.
      • Adjustments have been made to marshal with the normal attacks of other characters.
  • Command attack: I’ll shoot like crazy!

    • Decreased the attack’s impairment.
      • Adjustments have been made to marshal with the normal attacks of other characters.
  • Control attack: I’ll shoot you through!

    • Adjusted to brand Flash Cancel unavailable.
      • The beliefs has been adjusted to make it easier to create advantageous situations due to the invincibility time during the onset of the set on, which allows for a Flash Cancel.
  • Control attack: I don’t demand to shoot!

    • Sped upwards the assault’due south starting time-upward.
      • Changed to make it easier to apply in scrambles.
  • HHA: I’ll go far even bigger!!

    • Fixed an upshot in which combo scaling would not apply.
      • Adjustments take been made to align with the normal attacks of other characters.

Pannacotta Fugo

  • Homicidal Virus

    • Shortened the timing of the start of harm reduction so that impairment begins to be taken from the timing when the virus is touched.

Guido Mista

  • Command attack: I’m request the questions

    • Adjusted to make Flash Cancel unavailable.
    • Changed to switch to exit beliefs upon Striking or guarding.
      • The behavior has been adapted to make it easier to create advantageous situations due to the invincibility time during the onset of the attack, which allows for a Flash Abolish.
      • Other behaviors have also been adjusted to improve ease of use.

Prosciutto and Pesci

  • Pesci

    • Resolved the issue that Pesci doesn’t come back under specific status.
  • Special attack: How’s this?

    • Increased recovery fourth dimension.
    • Increased the attack’s damage.
      • Due to the high number of HITs against downed opponents. Too, with the above aligning, the damage from combos and scrambles will be adapted then that the damage is not reduced too much.
  • Command attack: We’re in it to the end!

    • Decreased the limit number of hits when opponent is down.
      • Since the number of HITs was higher than expected against downed opponents, the damage will be adjusted to be reduced.
  • Control assault: Y’all’re soft!

    • Increased the attack’s impairment.
      • Changed to make information technology easier to use in combos and in scrambles.
  • HHA: I can see your movements! You’re wide open!

    • Increased recovery fourth dimension.
      • Adjustments were made to align with other characters.

Diavolo

  • Aid

    • Decreased the number of Revesal Aid.
      • Due to the stiff Assail Help, adjustments were made to reduce the number of Reversal Assists.

F.F.

  • Control attack: I’ve got this!

    • Sped down the attack’s start-up.
    • Extended recovery time.
      • While maintaining the same functioning every bit before in terms of being able to be used as a combos, we have adjusted the onset and the time it takes to start moving to deadening it downwardly then that it is easier for the opponent to switch dorsum when guarding.
    • Increased the assail’due south impairment.
      • Changed to make it easier to utilize in combos and in scrambles.
  • Control attack: F.F. Shot

    • Increased the attack’southward damage.
      • Changed to brand it easier to employ in combos and in scrambles.
  • Control attack: I made it.

    • Decreased the limit number of hits when opponent is down.
      • Since the number of HITs was college than expected against downed opponents, the harm will exist adjusted to exist reduced.
  • Special assail: Emergency Evade

    • Slowed downwards to transit into invincible time.
      • To slightly reduce its usefulness in scrambles.

Narciso Anastasia

  • Command attack: Dive!

    • Stock-still that the opponent will go down if the same move hits iii or more times.
      • The aligning will be made to align the behavior with other characters then that the aforementioned motility does not hit more three times.

Begetter Pucchi

  • GHA: This is my Stake Snake’s ability!

    • Made the behavior no longer invincible if they being hitting.
      • To correct invincibility that had been occurring unintentionally.

Gyro Zeppeli

  • Control set on: Run wild, run complimentary!

    • Shortened timing that the hurtbox disappears.
      • This is an aligning to eliminate the phenomenon of the hurtbox beingness misaligned nether certain circumstances.

Josuke Higashikata 8

  • Control set on: I’m slippery!

    • Changed the Attack Types.
    • Increased forwarding altitude.
      • Past irresolute simply the first footstep to be judged every bit lower set on, this adjustment will go far easier for the opponent to perform combo which is hard-to-guard under certain circumstances. Instead, the adjustment is made to increment surprise and brand information technology easier to use in scrambles.
    • Fixed that the opponent volition go down if the aforementioned move hits iii or more than times.
      • The adjustment will exist fabricated to align the behavior with other characters so that the aforementioned move does non hitting more than three times.

Other Changes

Online Battle

  • Player Friction match / Rank Lucifer

    • Changed the rules for matchmaking.
      • In online battles, the adjustment was made so that Japan and Asia will be matched as the same region.
    • Fixed the rules for matchmaking. *NA but
      • When a host creates a session in the North America region with the “Region: Same Region Merely” setting, guests in regions other than Due north America volition not be matched even if they play Custom Match.

Online Battle

  • Actor Match

    • Changed the rules for matchmaking.
      • This is an adjustment to correct the beliefs in which players with a “+/- 100000” difference in battle scores are not matched with each other in the session ID search.

DLC Character

  • Character Select

    • Added paid DLC graphic symbol Risotto Nero.
  • Gallery Item

    • Added Gallery items.
  • JoJo Glossary

    • Added items in JoJo Glossary.
  • Customize

    • Added customize selection.

Source


More: Bandai Namco, CyberConnect2, JoJo’s Bizarre Adventure All Star Battle R

Leave a Reply

Source: https://nintendoeverything.com/jojos-bizarre-adventure-all-star-battle-r-update-out-now-version-1-3-patch-notes/