When the N64 was introduced to the gaming world, people were taken aback past how the graphics came to life compared to NES games and SNES. The concept of “3-D gaming” was entirely new, bringing u.s.a. closer to the characters and stories we already loved. New Mario gamesand Pokemontitles became some of the highlights for the arrangement, bringing characters to life in a way we had not seen before. Although non all the games from the N64 could survive the tests of time, there are quite a few that have identify in our hearts. In laurels of these games we grew upwards and loved and so much, we have compiled a list of all of the all-time N64 games based on their genre.
If yous retrieve you can name all the best N64 games, read on and see how well you do.
Jet Strength Gemini
Jet Forcefulness Gemini remains one of the most unique and entertaining experiences on the Nintendo 64. Developed by Rare — the studio backsideGoldenEye, Perfect Night,andBattletoads —and published by Nintendo,
Jet Force Gemini prepare gamers on an epic sci-fi hazard. It combined the mechanics of 3rd-person shooting, platforming, and running-and-gunning, to produce an finish upshot unlike much of what the N64 had seen thus far. While playing through each level, gamers had access to 3 unlike members of the team; Juno, Vela, and Lupus. Each world featured its own set of enemies, environments, and platforming puzzles which were best conquered by utilizing the strengths of each character. For instance, Juno could walk through magma un-harmed. Players were encouraged to explore every nook and cranny in order to advance to the next world.
Rare’sJet Forcefulness Gemini
didn’t but excel with its unmarried-player entrada, though; it also boasted a robust multiplayer offer. Like many N64 games on our list, the game featured a head-t0-head deathmatch mode which pitted you and up to three friends against one another in an all-out battle. Players had the pick of setting their desired level, the types of weapons institute during the lucifer, and the number of kills necessary for victory. The game besides featured several other multiplayer modes, such equally an overhead racing mini-game and a burn-range mode which placed players on runway as they traversed levels. Aside from the head-to-head multiplayer modes,Jet Force Gemini also allowed two players to play in a non-separate screen cooperative fashion in which one thespian assumes the office of a floating robot and assists the get-go player in various missions.
Jet Force Gemini’s
stiff single-actor offering, as well equally its deep multiplayer options, easily made it a must-play championship.
Star Wars: Shadows of the Empire
WhenStar Wars: Shadows of the Empire
released in 1996, players initially lamented the fact they couldn’t play as 1 of the series’ stars like Han Solo or Luke Skywalker. However, as soon as gamers causeless the role of Nuance Rendar and were thrust into the Battle of Hoth, they quickly forgave the developers in this Star Wars game. Although bogged down by occasional awkward camera issues, the third-person shooting controls were easy to selection upward and bask. Fans of the
universe will quickly recognize the franchise’s diverse locales every bit Rendar travels far and wide. Moreover, players yet have the opportunity to fight alongside Han Solo, Luke Skywalker, Lando Calrissian, and Chewbacca in an effort to help rescue the captured Princess Leia through the course of the campaign.
In add-on to the game’s impressive levels and intriguing storyline, its dominate battles were exceptional. From battling an Imperial AT-ST (on foot!) to going head-to-head with the merciless Boba Fett,
Shadows of the Empire didn’t skimp on challenging bosses. The developers set out to create a game bridging the gap betwixtThe Empire Strikes Dorsum
and theReturn of the Jedi over the course of the game’s 10 missions, and though it may appear prehistoric now, it was ane of the N64’south defining moments when information technology released most 20 years ago.
not merely gave N64 gamers their first taste of the tactical, stealth-action genre, but it helped set the stage for many iconic video games that followed. In
WinBack, players assumed the office of Jean-Luc Cougar, a fellow member of the United Nations’ anti-terrorist unit (SCAT). When the Secretary of Defence force then tasks your unit with retrieving a laser weapon from the easily of a terrorist group called the “Crying Lions,” you lot take no other option only to oblige. At first glance,WinBack seems a rip-off of theMetal Gear Solid
franchise, though it really influenced much of the gameplay found inMetal Gear Solid 2: Sons of Liberty. For instance,Metal Gear Solid 2’s
developers adopted the game’s unique cover style and used its revolutionary laser sight mechanic when crafting their own title.
Star Play a trick on 64
Star Fox 64
took gamers to the skies in the sequel to 1993’southwardStar Play a trick on
for the SNES. Players command Fox McCloud and his Arwing as his team attempts to thwart the plans of the evil mad scientist Andross. Levels were semi-complimentary roaming, though most of the game sees players navigating through what’southward called “Corridor Fashion,” which essentially kept your aircraft on runway down a specific path, though you still controlled the Arwing’s ability to go up, down, left, and correct inside that path. Many of the levels had at least two different means to complete them, with alternating paths opening upwards if the player accomplished certain (sometimes subconscious) objectives. During each mission, three teammates — Peppy, Slippy, and Falco — flank Play a joke on and help when necessary. Sometimes you lot’d receive messages from each role player individually alerting you of enemies, request you for assist, providing role of the story, or telling yous to do a barrel roll.
Aside fromPilotwings — one of the organisation’s launch titles —Star Fox 64
was the preeminent flying simulator for the Nintendo 64. Fans of the serial were treated to a massive graphics overhaul, improved gameplay, and an entertaining campaign. Nintendo too included a multiplayer mode which pit y’all and up to three other friends confronting i another in diverse aerial deathmatches.
Star Wars: Rogue Squadron
As y’all probably notice on this listing, nosotros’re quite fond of the Star Wars games that came to N64, and for good reason. Set between
A New Hope
The Empire Strikes Back,
Stars Wars: Rogue Squadron
was a dream come truthful for anyone who grew up wanting to pilot an X-fly. You played as Luke Skywalker himself, leading the fleet of Rogue Squadron pilots towards the ultimate goal of destroying the Death Star. Throughout 16 objective-oriented levels, you and your fleet flew and shot your way beyond the galaxy in fast-paced, tense battles. The simply knock on
is that information technology didn’t have a multiplayer manner, despite being a prime candidate an exciting ane.
Resident Evil 2
Afterwards its resounding success on the PlayStation, Capcom decided to port it’s survival-horror epicResident Evil two
to the N64 — and the results were fantastic. While many assumed the game would accept a hard time transitioning to another organization,Resident Evil 2’sarrival on the N64 was met with critical acclamation. Players assumed the function of two different protagonists, college student Claire Redfield and rookie police officer Leon Kennedy. Together, the duo explored the fictional town of Raccoon Urban center while looking for survivors, solving puzzles, and fending off zombies in one of the best Resident Evil games of all time.
Resident Evil 2
brought the survival horror genre to a arrangement not previously associated with many adult-themed titles. Information technology packed an expertly paced storyline, harrowing setting, and consuming gameplay into ane of the best adventures on the N64. Even with a wonky command setup, the game shined. Few games keep you coming back for more than while simultaneously scaring the living daylight out of you. A full, excellent reimagining of
Resident Evil 2
launched on PS4, Xbox One, and PC in 2019.
Like many popular characters who made the bound to the N64,Bomberman 64 was the first foray into 3D. Because of this, the game’s single-thespian fashion featured an adventure and platform-rich mode of gameplay. Every bit Bomberman, players navigated through four different worlds attempting to collect gold cards and defeat the evil Altair. Each level featured unique challenges that required Bomberman to use several bomb types to advance to the side by side. Unlike traditional platformers, though, Bomberman could not jump, forcing him to encompass large gaps by bouncing on bombs.
Bomberman 64 besides features an addictive multiplayer manner reminiscent of past Bomberman titles. Up to four dissimilar players could participate in matches pitting everyone against ane another in a bomb-throwing frenzy. Players won their round if they finished as the final Bomberman standing, either by killing the other iii participants or surviving until the time runs out. Each of the game’due south unique multiplayer levels were just small enough to incite frantic, all-out battles.
Donkey Kong 64
How baroque is it that
Donkey Kong 64, close to 20 years after its launch, remains the simply 3D game in the unabridged series? Especially since
Ass Kong 64
was such a breakthrough game in terms of size and telescopic for a platforming adventure. Like its sterling side-scrolling SNES predecessors, Donkey Kong 64 is ready on DK Isles and sees King K. Rool kidnap five of the Kong association: Diddy, Cranky, Mesomorphic, Tiny, and Lanky. Donkey Kong had to run around the island, completing platforming sequences, defeating baddies, and solving puzzles to relieve each of his relatives and defeat the large baddie and his minions.
DK Isles, for an N64 game, was quite large, with a diverse set of islands and levels to explore. It took roughly 30 hours to complete and was the first N64 game to crave the Expansion Pak for additional retentivity. However, a fair portion of that lengthy runtime was spent backtracking for collectibles and unlocking new areas. Y’all had to collect 2 dissimilar types of bananas to unlock new levels and to save each friend. Simply the backtracking was worth it since each of the six playable Kongs had their own unique play styles and guns. Diddy’s dual peanut shooters still hold a special place in our hearts. To peak information technology all off,
had a competitive deathmatch with up to four players. Frolicking about the isles blasting each other with coconuts, grapes, and peanuts? Doesn’t get much better than that.
Conker’s Bad Fur Day
Rare makes several appearances on this list, andConker’s Bad Fur Day no doubt goes down equally the most unique championship from its library. Originally intended for a family unit audience, Rare decided to slapConker with a mature rating to differentiate it from previous games similar
Donkey Kong 64
The resulting game featured a binge-drinking squirrel as the main character, a quadriplegic weasel as ane of the villains, and a host of violence, toilet humor, and foul language. It was a assuming motion at the fourth dimension, but again Rare struck gold. The level designs were perfect, the platforming and activeness were exciting, and the storyline was so over-the-top it kept players coming back for more.
What other game charges with you with the task of feeding your master character Alka-Seltzer to help cure him of the previous night’s massive hangover? None. And the best function is, this happens in the get-go 5 minutes of booting upwards the game. From this indicate forward, pure insanity ensues as Conker finds himself battling armies of evil teddy bears, hanging out with baby dinosaurs, and getting told to shove off whenever possible.
Conker’south Bad Fur Day helped distinguish Rare equally the best game developer for the N64 — exterior of Nintendo itself — and remains a bonafide archetype.
Super Smash Bros.
Several of Nintendo’s almost famous franchises lend their likeness’ to this incredibly fun and over-the-top brawler. Players cull between 12 characters — i.east. Mario, Link, Kirby, Yoshi, Samus — and fight in some of Nintendo’s about iconic game levels. If you wanted to beat downwardly your friends every bit the Pokémon Jigglypuff on Mario’due south Mushroom Kingdom stomping footing, you lot could. The game provided an endless amount of replay value and amusement while staying incredibly easy to option up and play.
Dissimilar many fighting games of its era,Super Nail Bros.
didn’t strength players to memorize extensive or lengthy button combinations to pull off signature moves. Rather, players needed to learn a scattering of simple button combinations to pull off special combos and attacks for whatsoever character. Because of this, the game saw wild success on the N64 and helped spawn a slew of sequels on every Nintendo abode console since, including Super Smash Bros. Ultimate for Nintendo Switch.
Knuckles Nukem 64
A port of
Knuckles Nukem 3D,
Duke Nukem 64
was a refreshing gustatory modality of first-person shooter magic on a Nintendo console. Although the N64 version was toned downwardly thematically, it nevertheless carried an M rating from the ESRB and is one of the bloodiest games to hit the console.
Duke Nukem 64 was all about devastation and chaos. Almost environmental props could exist blown to smithereens and the onslaught of enemies was near relentless. The best part about the N64 port, though, was the inclusion of two-player couch co-op. Running and gunning with a friend significantly upped the fun factor. Of course,
Duke Nukem 64
got its legs from its iv-player deathmatch. Although not nearly as popular as
Duke Nukem 64
offered highly entertaining competitive multiplayer.
Though PC gamers had enjoyed 3D, first-person shooters for some fourth dimension, console gamers were relatively unaware of them beforeGoldenEye 007burst on the scene in 1997. Information technology was released nearly two years afterwards the Pierce Brosnan motion-picture show of the same name hit theaters, but that did piffling to hinder its success. Players assumed the role of the iconic James Bond equally he thwarted criminals from using the weaponized GoldenEye satellite upon the metropolis of London. It was 1 of the offset games of its kind to characteristic open, 3D levels which players could explore on their own and consummate objectives in whatever society they chose.
While the single-player campaign was fun for a playthrough or 2, multiplayer gave it staying ability. Capable of swallowing whole weekends in the blink of an eye,
carve up-screen deathmatches were equally fun every bit anything on the N64. The game allowed up to four players to compete at once, on whatever of its 20 levels. Several gameplay modes kept it fresh, such as The Human with the Golden Gun, You Only Alive Twice, or the one-shot kill mode, License To Kill. No matter which you played, there was nothing quite like roaming effectually Facility with 3 of your friends and blowing 1 another to smithereens.
The spiritual successor toGoldenEye, Perfect Dark
took everything adept nearly its predecessor and made it even better. It operated on a modified version ofGoldenEye’sgame engine and anybody who’south played both recognizes the similarities. WherePerfect Nighttime stood out from Rare’s original shooter was its engrossing storyline, increased functionality of the game’s weapons, and the introduction of combat “Simulants” in multiplayer. Players assume the part of Joanna Dark, an agent working for a inquiry and evolution center called the Carrington Institute. After a series of events leads her downwards a rabbit hole of conspiracy, science fiction, and peculiar Scandinavians, Dark finds herself in the center of an interstellar battle.
LikeGoldenEye, the single-thespian experience of
is a rousing good time, but its multiplayer is where the game truly shined. Y’all and up to three friends could participate in a carve up-screen deathmatch using an assortment of weapons and characters from the chief game. WherePerfect Dark
raised the bar was with its inclusion of what information technology called “Simulants,” which functioned equally calculator-controlled bots. Players could load up to eight per match and set their skill level, squad affiliation, and a wide range of configurable behaviors, like targeting the player in the lead.
Turok: Dinosaur Hunter
When the Nintendo released the 64 in 1996, it was more often than not synonymous with kid-oriented, family-friendly games. Still, in one case Iguana Entertainment released the Chiliad-ratedTurok: Dinosaur Hunter half dozen months into the console’s lifetime, information technology gave mature gamers a reason to option upwardly the organisation for themselves. The game placed players in the boots of Turok, a time-traveling Native American who takes it upon himself to protect World from the inhabitants of the Lost Land. The game plays in a similar first-person style to theDoomfranchise and features a broad range of open up-world levels. Each of the game’s levels sees a variety of dinosaurs, aliens, and humans which stand betwixt Tal’Gear up (Turok) and his goal to collect fragments of an aboriginal artifact called the Chronoscepter.
When first released,Turok
pushed the system’s limits and set the standard for every console shooter which succeeded information technology. It quickly became ane of the staples among gamers’ N64 libraries and showed Nintendo that fifty-fifty games with a Mature rating had a identify on its console. The varied level design, difficult enemies and bosses, and slew of futuristic weapons at Tal’Set’due south disposal helpedTurok
establish itself every bit a must-take game for the new console. Its overwhelming success helped spawn several other games in the Turok franchise, still none of those fared every bit well equally the original.
counts every bit a get-go-person shooter — perhaps the nigh innocent FPS in being. InSnap
players took command of Todd Snap, a lensman Professor Oak commissioned to help him with a special study. Players journey around Pokémon Island, attempting to capture as many unique and interesting photographs of the native Pokémon. The game plays similar a track shooter as the player rides a self-piloting buggy throughout each level.
At the decision of each ride, players select their favorite photos for Professor Oak’s report. Oak so doles out scores for each photograph based on how well each Pokémon is framed, their specific poses, unique actions, or if multiple Pokémon prove up in the aforementioned picture. Each level featured various subconscious Pokémon, alternate paths, and specific photo opportunities that required multiple playthroughs to completely master.
Mario Party series
It’southward difficult to select but ane of the 3Mario Party
games every bit the all-time on the N64; each one should easily take a spot on this list. For the sake of conserving space — and keeping this list eclectic — nosotros’ve included the three N64 versions every bit ane entry here. Non only did theMario Partyfranchise revolutionize the multiplayer experience for the N64, merely information technology offered a game with a massive corporeality of replayability. Once gamers chose an iconic Mario character, they would move around a themed game board and engage in a wide range of raucous mini-games. After each game, the winners received a helping of coins which they and then utilize to buy stars. The player with the most stars at the finish won.
Though the concept seems straightforward, the minigames were annihilation but. Whether you were riding effectually on a behemothic ball trying to knock your opponents off an island, or fugitive various obstacles while tightrope walking,
Mario Party‘s minigames had information technology all. The game also did a fantastic job of keeping everybody on a level playing field and limiting advantages. For instance, but when you thought you gained the upper manus, your character would magically land on an evil Bowser foursquare and forced to forfeit coins. Obviously, most of the moving around the game boards comes down to random chance, but it always felt like the game had something out for the leaders.
Super Mario 64
Super Mario 64
non only saw Nintendo’s frontman Mario dive into a 3D landscape for the commencement time, merely it too established the Nintendo 64 every bit a powerhouse console from day one. Players control Mario as he collects the 120 Gilt Stars strewn about Princess Peach’s enormous castle. Like previous games in the franchise, information technology featured a slew of ability-ups, unique baddies, and several iconic Bowser battles spanning various environments. The game introduced several new maneuvers for Mario likewise, such equally the ability to backflip, triple jump, and the ever-and then-useful wall jump.
Aside from the revolutionary level design and enthralling gameplay,
Super Mario 64also changed the gaming landscape with the introduction of the 3D, free roaming mode. Not only did this manner go along to ascertain the Mario franchise, but it set the bar for future 3D platformers. Manifestly and uncomplicated,Super Mario 64 is puzzle platforming at its finest and remains one of gaming’s greatest titles of all time. It is likewise, accordingly, the start N64 game available for the Wii U Virtual Console.
One of the most unique (and challenging) games the N64 had to offer,Glover tested your patience and willpower at every turn. Players command the titular Glover who attempts to recover his possessor’due south seven magic crystals, all of which were scattered all over the magician’s kingdom later a massive explosion at his castle. During the events of the explosion, Glover transformed the crystals into rubber balls, thus assuasive them to land on the basis without shattering. For those of you who call upMarble Madness
on the NES, retrieve ofGlover
as a story-driven extension.
As Glover, players guide a ball through six unlike worlds within the wizard’s kingdom, each with its ain theme and three different levels for Glover to explore before toppling the world’s boss. Forth the way, players accept the ability to transform Glover’s ball into four different forms — rubber, metallic, a bowling ball, or its original crystal form — each of which was required for dissimilar challenges. The perfect blend of puzzles, platforming, and spot-on physics fabricated the title a (frustrating) blast to play.
Banjo Kazooie and Banjo Tooie
When Rare releasedBanjo Kazooie in June of 1998, it wowed many gamers with its incredible level-design, crisp graphics, and entertaining gameplay.
Banjo took much of what madeSuper Mario
so successful and refined that platforming even further.Banjo Kazooie
became so successful that Rare created a sequel, titled
Banjo Tooie,also released to disquisitional acclaim. In both games, players assume command of a dark-brown dearest deport named Banjo and a bird who never leaves Banjo’s haversack named Kazooie. The duo found themselves constantly hassled by an ill-tempered witch named Gruntilda, who at one signal kidnaps Banjo’s sister. Aided by their shaman friend named Mumbo Jumbo, Banjo and Kazooie fight through many perilous levels gathering musical notes and “Jiggies” in an effort to find Gruntilda. While the concept was equally ridiculous as annihilation else on the N64,Banjo Kazooie’s
gameplay experience remains one of the best from its era.
Rayman two: The Neat Escape
Rayman two: The Great Escape
has been re-released on many platforms, but it came out showtime on the N64. Ordinarily regarded as one of the best platforming games of all fourth dimension,
The Groovy Escape
followed the trend of bringing traditionally 2D franchises into the 3D earth. The plucky protagonist with a agglomeration of missing limbs translated to 3D with great success. Forth with varied level design and splendid platforming sequences, Rayman’s abilities, from punching to flying with his glorious pilus, spiced things upward every bit you lot continued through the story fashion. Although it certainly doesn’t top
Super Mario 64, a stiff case could be made that
Rayman two: The Great Escape
is the 2d-all-time platformer of the N64 era.
Dr. Mario 64
A remake of the original NES
Dr. Mario 64
brought the addictive tile-matching puzzler to the N64 in 2001. For those unfamiliar with the game that sees the plumber turn into an unlicensed doctor,
Dr. Mario 64 is forced on a quest to catch the culprit who stole the actress special Megavitamins. In order to practise that, yous had to play a grid-based match four puzzler with multi-colored pills. You could also cull to play as the even less medically inclined Wario, for some reason.
Dr. Mario 64
didn’t turn the cycle on the classic subset of puzzlers, simply it was even so a thoroughly engaging feel rife with all of the classic Nintendo amuse.
Pokémon Puzzle League
Ash was just getting the hang of becoming the very best when Professor Oak rang to tell him he had to go compete in the Puzzle League title.
Pokémon Puzzle League
gives Nintendo’s friction match iii puzzle series the pocket monster handling. Substantially, a filigree filled up with multi-colored blocks, and yous had to align them into horizontal or vertical sets of 3 while the board constantly became more than cluttered. Clear the lath, and you win. Allow the board make full, and you’re finished. It was a fun friction match three game made better with the Pokémon trappings. Once again, Ash’southward original main rival, Gary, was in the movie, and you lot had to work your style towards earning eight badges.
One unique improver to
Pokémon Puzzle League was the 3D cylindrical stages, which made each row of blocks three times longer. The expanded filigree presented a much more difficult chore and was one of the primeval incarnations of a 3D grid-based puzzler done right.
Mario Kart 64
Easily ane of the most popular games for the N64,
Mario Kart 64 is over-the-peak kart racing at its finest. Players choose to race as Mario or any one of his colorful pals and rivals, before inbound single-player Grand Prix tournaments or a wide range of multiplayer events. The game featured iv different “Cups,” each of which had its own excursion of 4 unique courses. Players could catch special power-ups which endowed their driver with a wide range of weapons and kart boosts. For instance, ruddy shells would fire off and domicile in on the nearest competitor. Stars, on the other mitt, would give players temporary invincibility and a speed boost.
Like the games before it, what allowedMario Kart
to stand out was its addicting multiplayer gameplay. It wasn’t just nearly perfecting the spring on Rainbow Route or mastering power slides, or even seeing if you could win a tournament with Peach (y’all could). It was the perfect combination of everything which kept bringing you dorsum toMario Kart 64. The game went on to go the second best-selling game on the N64 — and it’s not tough to see why.
While not the best racing game on N64,
could claim the championship of fastest and most intense. The sequel to the 1991 SNES classic,
F-Zero X, brought the series to 3D (familiar tendency, huh?). No i would call the transition to 3D pretty, all the same, as the game looked downright bland in many spots. The racer more made upwardly for its relative drabness with its gameplay, though. Did yous know that before
Burnout‘south highly popular takedown manner was created, you could blast up futuristic ships in maniacal F-Zero death races?
In addition to these 30 racer complimentary-for-alls,
also had a degree of procedural generation in its rails composition. When playing X-Cup, pieces and parts of tracks were spliced together to create a somewhat unique feel each fourth dimension yous load it upwardly. If you wanted speed and adrenaline on N64,
was first in class.
Star Wars Episode 1: Racer
One of the few redeeming qualities of the Star Wars‘prequel trilogy was the inclusion of pod racing, forth with the video game iteration it spawned.Star Wars Episode 1: Racer put gamers in the commuter’due south seat of the moving-picture show’s iconic pod racers and offered an experience vastly different from other racing games on the market. The pods had the power to wing at speeds of more than 400 miles per hour through a multifariousness of differentStar Wars-themed race tracks. The game provided a healthy offering of pod racers (23) and race tracks (25), many of which required tournament victories to unlock. Anakin Skywalker proved a capable pod racer, but many of the unlockable characters possess attributes far superior. Though many Star Wars video games survive due to their namesake,Episode 1: Racer was one of those rare games which truly earned its popularity.
Wave Race 64
Like then many games on this list,Moving ridge Race 64
offered N64 gamers an feel they had never had earlier. Certain, racing games were alive and well in the mid-’90s, but never did it involve steering a jet-ski through turbulent water. What is more impressive is the fact
Moving ridge Race
launched about a calendar month afterwards the console itself, and remains one of the system’s marquee games. The game featured merely four playable characters, each with their own predetermined racing style, to go along with 8 dissimilar courses. In Championship mode, players raced through a pick of tracks and caused points based on their finishing position. Depending on the level of difficulty, players amassed a certain number of points to avert disqualification and ending the game. The concepts were uncomplicated, just it took skill to beat the game on the harder difficulty levels.
Moving ridge Race’s
replay value rested solely with its Time Trial, Stunt, and Versus modes. In Stunt Mode, players raced effectually the game’south unlocked tracks and attempted to earn as many points equally possible by executing various tricks and jumping through hoops. A final score came downwards to the number of hoops a racer jumped through, coupled with the number of successfully executed tricks. Putting down your controller without achieving a new high score was much easier said than washed once you popped theWave Race 64
Diddy Kong Racing
Piggy-backing off the success ofMario Kart 64,Diddy Kong Racing
took kart racing games to a whole new level with the addition of multiple vehicle types — namely airplanes, cars, and hovercraft. This was adopted by the Mario Kart series on afterwards platforms. Although initially criticized as a Mario Kart knock-off,
Diddy Kong Racing
proved to gamers itself with its innovative mechanics and adventure manner, even setting a Guinness World Record for the fastest-selling game at the time. It also introduced the globe to Conker and Banjo, who would continue to star in their ain classic games, too featured on this list.
The Legend of Zelda: Ocarina of Time
Post-obitSuper Mario 64’s
lead in transitioning from second to 3D, Nintendo blew the doors off the Zelda franchise with
Ocarina of Fourth dimension. Ready in the mythical country of Hyrule, players control the iconic Link as he sets out to rescue Princess Zelda and thwart the evil plans of Ganondorf. Though the plot sounds familiar, the game was anything but when it was first released back in 1998. From its revolutionary Z-targeting arrangement to its context-specific button configurations, the title introduced a bevy of features which became standard for 3D games moving forrad.
Heralded by many as one of the best — if not
Legend of Zelda
games of all time,
Ocarina of Time fix gamers on a sprawling epic not previously seen in 3 dimensions.
Ocarina of Timefeatured incredible dungeon design, an unforgettable cast of characters, and a storyline rife with an take a chance that stands the test of time.
The Legend of Zelda: Majora’s Mask
A follow-up toOcarina of Time, The Legend of Zelda: Majora’s Mask
flipped the Zelda franchise on its head once once more. Having benefited from an upgraded version of its predecessor’s game engine, Nintendo releasedMajora’s Mask a mere two years afterOcarina of Time.Although players one time once again took the command of Link, absent are pivotal characters such as Zelda and Ganondorf. The game also takes place in the land of Termina instead of Hyrule.
The story finds Link in search of his (spoiler alert)departed fairy Navi, who left him at the conclusion ofOcarina of Time.
After getting ambushed by Skull Child and robbed of his equus caballus and the Ocarina of Time, Link teams up with the fairy Tatl to seek revenge against Skull Kid. The duo travels to Clock Boondocks in search of Skull Kid, only to find the town facing impending doom in just three days from a falling moon. Link merely can only achieve so much during the three days before he has to travel back in time and begin once again from Day one. This timer gave the game a unique and challenging rhythm.
Pokémon Stadiumtook the core battling gameplay of the handheld titles into the stadium for head-to-head Pokémon battles. The game didn’t feature a storyline merely instead relied solely on winning tournaments and finishing the Gym Leader Castle. Each of the Cups too varied in difficulty and handcuffed gamers to a certain set of Pokémon for the duration of the tournament. For case, the first loving cup, the Pika Cup, limited players to Pokémon between levels 15 and 20.
Additionally, the final cup, the Prime number Cup, pitted players against an assortment of Pokémon who all had achieved a level of 100. PossiblyPokémon Stadium’s
greatest feature was the ability to upload Pokémon from either aPokémon Blueish, Scarlet,or
game cartridge through the N64’s Transfer Pak. This allowed players to see their Pokémon from previous games come to life in all their 3D glory.
Featuring 2d characters prepare against 3D backgrounds,Paper Mario
played nigh exactly like the classic SNES game
Super Mario RPG,as information technology strayed from the traditional running and jumping of the priorSuper Mario 64. Notwithstanding, similar most Mario games, players causeless the function of Mario and played through a diversity of levels in an effort to rescue the kidnapped Princess Peach. He makes several allies throughout each level, many of whom were foes in previous installments, each designed to help the titular graphic symbol through a gauntlet of puzzles and obstacles.
Forth the fashion, Mario and company venture through eight unlike chapters in search of the vii “Star Spirits” necessary to topple Bowser. Fans of
Super Mario 64 were no doubt shocked to observePaper Mariodiffered profoundly from the former title, though once they understood the gameplay, it was easy to run across how great the game really was, and it has since spawned numerous sequels on other Nintendo platforms.
Ken Griffey Jr.’s Slugfest
We believe all baseball games should accept Ken Griffey Jr. on the cover wearing a backwards hat. Sadly, developers oasis’t followed our wishes over the years. Nonetheless,
Ken Griffey Jr.’southward Slugfest, which brought the now defunct franchise to the 3D era, stood out at the time as the rare good baseball game on N64. The batting was peculiarly great. The system tasked you with moving an oval over the right area before swinging at the pitch. This fashion of batting more or less became the norm over the years. Despite taking itself generally seriously,
Slugfest, as its name suggests, was a home run bonanza. It also had an awesome pitch called the super fastball. Straddling the line between arcade and simulation,
was a smashing fourth dimension for both serious and casual fans.
Midway Games perfected arcade style gaming in the ’90s, so when its zanyNFL Rush
fabricated it to the N64, information technology was already a bonafide hit. Like to the studio’southward NBA Jam franchise,NFL Blitz
featured over-the-acme sports action which used actual NFL teams and all the league’south top players. Instead of fielding the regular 11 players on either side of the ball,Blitz
featured only vii of each team’s top players. Because of this, players like the Cowboys’ Deion Sanders would play on both offense and defense.
Another notable omission from the game was the yellow flags thrown by referees. Players had the ability to perform whatever and all hit penalties on the opposing team, which included pass interference. If you saw a man wide open downwards the field, simply switch to your safety and knock the guy clean out. The ball would sheet past the fallen offensive histrion, or in the more than likely scenario, your defender would pick information technology off. Even for non-sports fansNFL Blitz
was a riot and remains fun to play to this solar day.
Having already dabbled in the world of high-flight basketball withNBA Jam,Midway decided to have a dissimilar approach with its new basketball franchiseNBA Get-go. Taking the presentation elements from the
NBA on NBC
telecast,NBA Showtime gave gamers a forepart row seat to the craziest games of basketball imaginable. Players controlled two teammates from any of the xxx available NBA teams, most of which had at least four or five different characters to choose from. Want to roll out two gigantic centers? Choose the Cleveland Cavaliers and select Shawn Kemp and Zydrunas Ilgauskas. Enjoy firing shots from long range? Then Chauncey Billups and Nick Van Exel of the Denver Nuggets were the fashion to get. The options were endless, and once you started creating a player the games became even wackier.
Though creating players, picking your team, and attempting to enter in the big-head mode crook kept you lot entertained, the actual gameplay was an absolute boom. Players had the selection of playing against a CPU team, against a friend, or teaming upwards with said friend to take on the AI. No affair the game mode, nothing beat watching your players fly through the air for a behemothic douse, or seeing yous and your teammate achieve team burn down.NBA Showtime may lack a deep offering of game modes, only just likeNFL Blitz, the arcade-mode gameplay is fun for hours.
Mario Golf game
There’southward not much Nintendo’s fearless mascot Mario can’t practise. From saving Princess Peach from the grips of the evil Bowser to racing his pals in go-karts, Nintendo made Mario a busy guy on the N64.Mario Golf gamecontinued the trend, and like the other games, it was incredibly addicting and entertaining. The game featured a bevy of popular Mario characters to choose from, each sporting their own strengths and unique abilities that cater to a particular fashion of play. Wario — an unlockable character — drives the ball upwardly to 230 meters, though his shot e’er fades. Mario, on the other hand, drives the ball upwards to a staggering 250 meters while his shot always draws.
Like other traditional golf games,Mario Golf game
uses a slider to determine your shot power and accuracy. Earlier any hit, the game allows yous to see where your desired shot might travel, and lets yous account for any wind or hazards in your manner. Though relatively straightforward with its approach to its controls,Mario Golf offered occasionally frustrating challenges on some of the more than hard courses. The game’south unmarried-player mode allowed you to become head-to-head and unlock many iconic Mario characters, but it truly shined with its multiplayer, which pit you against up to iii of your friends in either traditional match play, skins match, or mini golf game.
One time once more, Nintendo’s workhorse — Mario — delivers yet some other top-tier Nintendo 64 sports title. This time effectually, Mario and friends decided to ditch the golf clubs for tennis rackets in the endlessly funMario Tennis. LikeMario Golf, players choose from a wide range of characters from the Mario universe, each of which features its own special abilities and play style. Only Mario and Luigi characteristic an accommodating skill fix, while other characters either specialize in power, technique, speed, or catchy play.
Mario Lawn tennis
featured several game modes from which to choose, including Tournament Play, Ring Shot, and Exhibition. Tournament Play allowed players to unlock several characters in addition to more hard tournaments. While this gaveMario Tennis
an incredible amount of replay value, in one case over again, the multiplayer modes reigned supreme. Players chose between playing head-to-head with another friend or engaging in a doubles match with upwards to three other people. The game immune y’all to select how many sets you’d like to play, ranging from 1-set matches to epic five-setters, the latter of which tested your endurance as much every bit your patience. Much of what made
then great is yet on display in contempo entries similar
Mario Tennis Aces.
When Nintendo released1080 Snowboarding in 1998, many gamers had never played a snowboarding game before. Despite the initial hurdle, though, the game speedily received critical acclamation and instantly became a hit on the system. Praised for its graphics, smooth controls, and impressive soundtrack,1080 Snowboardingwas a blast to play. Players chose one of 5 unlike snowboarders, each with their own advantages and disadvantages. Depending on how you liked to ride, players could sacrifice speed or technique for jumping power or power. The game as well featured a variety of different boards you’d choose from to complement your style.
Players could engage in several different modes spanning the title’southward half dozen available courses, such as Match Races, Fourth dimension Trials, or Play a trick on Attacks. Players also had the option to prowl through the Half Pipage game mode, trying to pull off every bit many big air tricks equally possible or try to pull off one huge play a joke on while playing the Air Make style. Though relatively lite on grade choice,1080 Snowboarding
nevertheless provided a solid amount of replay value and was arguably the greatest snowboarding game of its time.
Tony Hawk’s Pro Skater
Tony Hawk’s Pro Skaterwas as capable every bit any game on this listing at consuming unabridged weekends. It helped conductor in a franchise which has since seen 18 dissimilar Tony Hawk titles, encompassing a diverseness of systems and platforms. In Activision’s initial offering, gamers had their choice of 10 different professional skaters such as Tony Hawk, Bob Burnquist, or Bucky Lasek. Each rode differently than the others, assuasive for a variety of styles. Additionally, players outfitted their skater with several different skateboard setups, including the types of trucks they wished to ride and the wheels. Office of what fabricated this game so great was tinkering with the different customization settings and figuring out your perfect skater and accompanying skateboard setup.
This skateboarding game also featured several different game modes which you either tackled by yourself or with a friend. Whether you played Career Mode, Trick Attack, or but tooled around in Free Skate, cypher beat pulling off an incredible string of flip tricks, grinds, and airs to best your previous top score. Peradventure one of the game’s best modes was challenging a friend to a round of “Horse.” Similar the basketball version of the game, skaters had to execute tricks that their opponent would and so endeavour to match. The last skater standing after their opponent accumulated the messages in “horse” won the friction match. After spending some time with this classic, information technology’s not hard to meet why it spawned an incredibly successful gaming franchise.
WWF No Mercy
The follow up to 1999’southward
WrestleMania 2000, WWF No Mercy
was the acme of wrestling games on the N64. The hitting title featured a slew of upgrades over its predecessor, but we think the expanded Create-a-Wrestler feature is this game’southward most worthwhile merits to fame.
When you lot’re creating your ideal wrestler, you accept options to choose from, like different body types, apparel, and even signature moves. This game was also i of the first of its kind to let users create and play with female person wrestlers.
Fans may obsess over different WWE personalities today, simply ‘90s-era fans were all-in when it came to famous feuds and alliances. When you play in storyline mode, you can replay the matches previously seen on TV while irresolute the consequence to determine your chosen wrestling champion.
Naught was more fun than slamming an elbow into the Rock with a crazy wrestler yous designed in a game with tight controls and splendid gameplay. The game stayed true to WWF wrestlers and their feuds, but gamers who weren’t wrestling fans could withal relish the game’s overall concept and pattern.
Activity buttons made the game’s involved strategy enjoyable to play, even if you didn’t have a mouse and keyboard.
gave diehard console-lovers a peek into the hype that emerged in the late ‘90s.
Even though the N64 is no longer in production, our nostalgic sides would honey to see an updated version of the system released with some retro games. We miss playing games like Pokémon and Mario nigh the millennium, which made the N64 all that and a bag of chips.
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